Designer diary
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A question of Choices
When this adventure began, I immediately focused on the mechanics of the game and, in particular, the assignment of actions to characters.I had one word in mind: Choice.I wanted choices to be a constant feature of the game for players: who should be assigned the shillings? What actions should they be used for? Which actions…
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Designing the Order of the Ashes: the lore
When the idea for London (1)666 was born, it was clear from the start that demons had to be involved in the fire taking place – you know, the number 666, the demons, that stuff. Obvious? Maybe, but stereotypes work for a reason. How they were involved was something else entirely, though. Yes, the idea…